
Changed base cache directory path to ~/Library/Cache/.Fixed MOUSE4 and MOUSE5 mouse buttons support.Changed base data, cache and runtime directory paths to conform to XDG specs.Added hasChallengersRoulette, forceTeamHumans, forceTeamBots, disableObituaries gametype properties to scripting API.Added Client::getMMLogin() method to gametype scripting API, which returns the match-maker login for authenticated players.The function resets all map entities to their initial state, keeping clients intact. Added G_ResetLevel() to gametype scripting API.MeansOfDeath (MOD_RIOTGUN_S, MOD_GRENADE_SPLASH_S, etc enums) is now passed as the fourth argument to "kill" score event in gametype scripts.
Expose "random" entity property to gametype scripts. Running multiple servers in the same homedir won't corrupt. The server will now re-open console log file on SIGUSR1. Fixed instagib shots stopping on the first hit player. Disabled the minimum walljump height if jump button is pressed. Allow grenades to be shot straight down. In bomb gametype, reset all map entities to their initial state at round start. Don't render flesh hits for RG and MG pellets as they were often mispredicted. Use optimal VRAM storage format for grayscale lightmaps when deluxemapping is disabled. Fixed support for palette-based PNG images with alpha channel. Increased the number of background loader threads to 4. Added r_maxfps to cap the refresh framerate in multi-threaded mode, changed cg_showFPS 1 and 2 to display refresh and client framerates respectively. r_multithreading 0 reverts to traditional single-threaded mode. Offloaded the renderer to a separate thread. Improved support for Quake 3/Quake Live maps. Use +set fs_usedownloadsdir 0 on the command line to disable such add-ons altogether. Downloaded third-party add-ons will now go into separate filesystem directory. Added tab-completion of console commands and variables to chat. Changed help messages for 'callvote map' to contain the title of the map being voted for. Changed default console font to monospace Droid Sans.
When connected to a pure server, do not fully reload the game assets on map change. pk3 downloads are stored in a separate directory to prevent them from overriding basewsw assets or shaders. #WOLFENSTEIN ENEMY TERRITORY ANNOUNCER DOWNLOAD#
pk3 downloads before attempting to download the file from game server.
The client will probe the official Warsow mirror for all. De changelog voor deze uitgave ziet er als volgt uit: General: Het spel kenmerkt zich door een cartoonachtige visuele stijl en een movement-systeem, waarbij Unreal-achtige walljumps en dodges kunnen worden gecombineerd met strafejumps en bunnyhops uit de Quake-franchise. War§ow is gemaakt onder het motto 'van gamers, voor gamers', door een team onafhankelijke ontwikkelaars uit alle hoeken van de wereld. Het is gebaseerd op de QFusion 3D-engine, die een modificatie is van de Quake 2-engine die onder een gpl-licentie beschikbaar is. War§ow is een gratis 'first-person shooter' voor Windows, Linux en OS X.