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Wolfenstein enemy territory announcer
Wolfenstein enemy territory announcer












wolfenstein enemy territory announcer

Changed base cache directory path to ~/Library/Cache/.Fixed MOUSE4 and MOUSE5 mouse buttons support.Changed base data, cache and runtime directory paths to conform to XDG specs.Added hasChallengersRoulette, forceTeamHumans, forceTeamBots, disableObituaries gametype properties to scripting API.Added Client::getMMLogin() method to gametype scripting API, which returns the match-maker login for authenticated players.The function resets all map entities to their initial state, keeping clients intact. Added G_ResetLevel() to gametype scripting API.MeansOfDeath (MOD_RIOTGUN_S, MOD_GRENADE_SPLASH_S, etc enums) is now passed as the fourth argument to "kill" score event in gametype scripts.

wolfenstein enemy territory announcer

  • Expose "random" entity property to gametype scripts.
  • Running multiple servers in the same homedir won't corrupt.
  • The server will now re-open console log file on SIGUSR1.
  • Fixed instagib shots stopping on the first hit player.
  • Disabled the minimum walljump height if jump button is pressed.
  • Allow grenades to be shot straight down.
  • In bomb gametype, reset all map entities to their initial state at round start.
  • Don't render flesh hits for RG and MG pellets as they were often mispredicted.
  • Use optimal VRAM storage format for grayscale lightmaps when deluxemapping is disabled.
  • Fixed support for palette-based PNG images with alpha channel.
  • Increased the number of background loader threads to 4.
  • Added r_maxfps to cap the refresh framerate in multi-threaded mode, changed cg_showFPS 1 and 2 to display refresh and client framerates respectively.
  • r_multithreading 0 reverts to traditional single-threaded mode.
  • Offloaded the renderer to a separate thread.
  • Improved support for Quake 3/Quake Live maps.
  • Use +set fs_usedownloadsdir 0 on the command line to disable such add-ons altogether.
  • Downloaded third-party add-ons will now go into separate filesystem directory.
  • Added tab-completion of console commands and variables to chat.
  • Changed help messages for 'callvote map' to contain the title of the map being voted for.
  • Changed default console font to monospace Droid Sans.
  • wolfenstein enemy territory announcer

  • When connected to a pure server, do not fully reload the game assets on map change.
  • pk3 downloads are stored in a separate directory to prevent them from overriding basewsw assets or shaders.

    #WOLFENSTEIN ENEMY TERRITORY ANNOUNCER DOWNLOAD#

    pk3 downloads before attempting to download the file from game server.

  • The client will probe the official Warsow mirror for all.
  • De changelog voor deze uitgave ziet er als volgt uit: General: Het spel kenmerkt zich door een cartoonachtige visuele stijl en een movement-systeem, waarbij Unreal-achtige walljumps en dodges kunnen worden gecombineerd met strafejumps en bunnyhops uit de Quake-franchise. War§ow is gemaakt onder het motto 'van gamers, voor gamers', door een team onafhankelijke ontwikkelaars uit alle hoeken van de wereld. Het is gebaseerd op de QFusion 3D-engine, die een modificatie is van de Quake 2-engine die onder een gpl-licentie beschikbaar is. War§ow is een gratis 'first-person shooter' voor Windows, Linux en OS X.














    Wolfenstein enemy territory announcer